Blender插件-自动查找和删除场景中多余重复的材质贴图 M-Cleaner V1.3.4
用于自动查找和删除场景中材料重复项的 Blender 插件。当您将之前保存的 blend 文件、外部库、各种资产和 kitbash 集的对象添加到场景中时,您的场景中会充满大量相同的材质。在复杂的场景中有几十个。“M-Cleaner”在场景中找到相同的材料并删除重复的材料,将单一的唯一材料重新分配给对象。
达芬奇插件-视频渲染编解码器输出 MainConcept Codec Plugin for DaVinci Resolve v1.4 CE Win
借助这个编解码器插件,完整的制作链——从拍摄、采集、剪辑到播出——可以保持相同的广播格式。这加快了您的工作流程,并带来了 MainConcept 近三十年来为数字世界提供动力的经验所带来的可靠性。现在,创作者可以轻松地将DaVinci Resolve Studio中的项目时间线渲染成索尼、松下等公司的专业相机格式。包括MainConcept HEVC/H.265、AVC/H.264、DVCPRO和MPEG-2技术。
最强伴奏与人声分离工具:UVR5 (Ultimate Vocal Remover GUI v5.5.0)
【软件简介】
UVR5 (Ultimate Vocal Remover GUI v5.4.0) 是一款...
Blender插件-三维模型片面挤出挤压 Inset Outset V0.0.2
此插件用于在编辑模式下插入或开始一个面。Blender中的正常插入通常会导致瑕疵。This addon is meant to inset or outset a face in edit mode.The normal inset in Blender leads often to artifacts.
Blender预设-花草树木植物绿化模型 Botaniq Tree And Grass Library V6.7.0
一套不断优化和逼真的3D植被(主要是树木和草丛)的图书馆。它具有各种树木,草,花卉,杂草,棕榈,多肉植物,灌木,杂草,植物和花盆,以实现建筑可视化,环境设计,森林渲染,园林绿化或任何其他可能使用多种多样绿化的场景。还添加新功能,例如风吹动画,不同级别的细节,树木绘画等。
Tree library Botaniq is an ever-expanding library of optimized & realistic 3D vegetation – mostly trees and grass. It features a variety of Trees, Grass, Flowers, Weed, Palms, Succulents, Shrubs, Weeds, Plants and Pots for Architectural Visualization, Environmental Design, Rendering Forests, Landscaping, or any other scenes that could use a bit of varied greenery.
3DS MAX插件-藤蔓生长 Gtools Gtools Ivy p0.77-s0785
该插件基于 Thomas Luft Ivy Generator创建的优秀程序。max 的大多数插件要么是插件,要么是 maxscript,我决定混合使用两者的原因首先是简单,其次我讨厌打开一个使用不再可用插件的旧项目,所以这个插件/script 组合不会留下任何痕迹,它只是创建简单的几何图形。该插件完成了实际常春藤生长和网格生成的所有艰苦工作,maxscript 部分只是用户界面、材料和电晕散射创建。
Blender插件-布线优化建模工具包 Smart Loops Toolkit V1.03
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/37332643733...
Blender插件-三维模型环境融合 Blendit v1.6 Add-on
可以让模型和自然的融合到环境中,原理是贴图的融合,可以调节融合的程度,融合效果会跟随模型移动而变化)。Full dynamic one-click solution for material blending of objects.
AE/PR插-磨皮美颜锐化光照视频去闪烁件 Digital Anarchy Bundle 2022.12 CE Win/包含Beauty Box/Flicker Free/Samurai Sharpen
包含Digital Anarchy插件的合集,拥有他们公司的几个常用插件,支持Win系统的PR和AE软件。插件来自Team V.R,一键安装即可使用。
AE模板脚本-物体边缘轮廓线条描边特效动画 Highlight Object
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/39902684881...
Blender插件-模型内几何形状挤出 Inward Extrude V1.0.1
使用对象的几何形状切入您的对象。在编辑模式下按Ctrl + Shift + E, 选择一个或多个面以破坏性地切入网格。Cut into your objects using the object’s geometry.
Blender插件-智能添加模型网格精度 Qol Gridcut V1.0.3
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/39901227226...
Blender插件-样条线模型挤出放样制作自定义模型 Profile Rails Extruder 4
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/39984618230...
Luts预设-200个摄影电影现代媒体复古柔和视频调色预设
https://cloud.video.taobao.com//play/u/3152145705/p/1/e/6/t/1/39896673684...
Blender插件-模型快速着色添加颜色材质 Surface Painter V1.1
Surface Painter 是一个简单但功能强大的插件,可帮助您立即将快速且已经着色的基本材料添加到您的对象中!Surface Painter is the simple, yet powerful addon, that helps you adding quick and already colored basic materials into your objects in no time!
Blender插件-快速破坏损伤模型 OCD (One Click Damage) V1.7.2
OCD是一个有用的附加组件,可以处理无聊的平面和锋利的边缘。如果您想为您的模型带来一些真实感,但又不想在上面花费数小时 – OCD可以为您提供帮助。
OCD is a helpful add-on to deal with boring flat surfaces and razor-sharp edges. If you want to bring some realism to your model but don’t want to spend hours on it – OCD is here to help.
AE脚本-音乐律动节奏可视化BPM视觉效果 FreqReact v1.5.7 Win/Mac
这是一款为After Effects 构建的最简单,最快,最强大的音乐律动节奏可视化BPM视觉效果工具。
The easiest, quickest, and most powerful audio reaction tool built for After Effects CC+.
Blender插件-轻松自动生成三维二维晶格 Power Lattice V1.8
Power Lattice是一个简单的附加组件,可以在Blender中轻松自动生成3D和2D晶格。Power Lattice中的2D晶格生成在处理蜡笔对象时特别有用!
Power Lattice is a simple add-on that makes auto generating 3D and 2D lattices a breeze in Blender. The 2D lattice generation in Power Lattice is especially useful when dealing with grease pencil objects!
Blender预设-机架科幻贴花装饰贴图材质预设 Ultimate Trim Sheet & Decal Pack 1-7
一共包含7套共超过440组科幻机架风格零件贴花材质预设,通过Decal Machine插件调用
Blender插件-PBR材质贴图烘焙 SimpleBake 6.4.2 – Simple Pbr And Other Baking In Blender
Blender可以利用节点来制作复杂的PBR材质,SimpleBake插件可以更加简单的对材质进行烘焙和输出,桥接到Substance Painter, Second Life, Sketchfab, Unity等软件
Blender 2.8 provides a very powerful way to create complex PBR materials by using nodes. However, what should be a simple process of baking and exporting these materials for use with other software or systems (Substance Painter, Second Life, Sketchfab, Unity etc.) is surprisingly difficult.